I have a procedural object with a varying amount of limbs of varying lengths (see attached caterpillar example).
How can I add a procedural rig with Houdini Engine that will be usable in Unreal Engine (or Unity)?
- This problem has been bugging me for ages. I understand that it would be possible to python script something, but I am pretty sure that Houdini Engine would not fully support that. Furthermore, it should not be difficult to procedurally create some points that have the properties and functionality of bones in realtime. So why not do that? But how exactly can I do that?