Hi guys,
I'm working on a destruction simulation. I'd like to fracture it inside Houdini and then import it inside UE4 and use it has a “destructible mesh” (so, not a cached simulation).
Do you know if it is currently possible?
Thx!
ttvdsfxYesssssss. <3
Hello!
I am sorry to say, but we have not started this work yet. So baking separate meshes and then assembling them into a single destructible mesh is the only option at the moment. Having said that, we have a big interest from several clients and this RFE came up several times and it is quite likely we will start work on this feature soon.