Dear forum,
I wanted to take a look at the Houdini engine for UE 4.8.3. So I made a simple tool. In consists of a line with two points and a bridge is build along the line.
The start and end of the line can be translated to change the length and position of the bridge. I also exported the handles for both sides to the digital asset for better control.
After I imported the tool in UE the tool worked fine. Except for the handles.
I can still translate the two points in the parameters, though. But in my opinion it's a bit fiddly to position the bridge in that way.
Is there a way to get handles, or similar control, in UE?
Thanks in advance!
-Bram
As I understand you have 3 handles, but only one is coming through Houdini Engine in UE4, and it is covered by default UE4 gizmo, so it is not visible. (You can select handle component and drag away the default gizmo to expose the existing handle - if you need quick work around).