David Manfredini
March 28, 2016 10:14:44
Hey folks !
I'm learning to use the Unreal Engine with Houdini, but i didn't use Unreal for a long time. So, I have some troubles to solve a really simple problem :
I made some procedural Asset in Houdini, i have imported them in Unreal and I can easily edit the variables BUT I'd like to edit them on the fly in playmode. How can I access to the variables (or edit them) using Blueprints ?
Thanks for the help !
ttvdsfx
March 28, 2016 10:53:25
Hello David,
We don't support blueprint / runtime cooking at the moment. Cooking in playmode (PIE mode) should work.
Thanks.
David Manfredini
March 28, 2016 11:57:57
Ok, thanks for the quick answer. Is the feature planned soon or not ? (I guess no)
ttvdsfx
March 29, 2016 11:22:42
It is planned, but I cannot say how soon it is going to be done.