If a mesh is inputted into Houdini Engine, the original Maya UV names are stored in a set of detail attributes (maya_uv_name and maya_uv_mapped_uv). When the mesh is outputted back into Maya, these detail attributes are used to name the output UVs. This should preserve the original names of the original UVs.
I have two questions:
a- If there are no UV Sets coming from maya, and I add UVSets in Houdini, can I use these attributes to determine how to name my houdini generated UV Sets in Maya? or does it just work with incoming UV Sets?
b- what are the equivalent detail attribute names for color sets? (are these documented anywhere?)
Thank you!