charlie_houdini
Sept. 8, 2005 00:49:25
I've taken a look at all the SOP surface modeling tools and haven't found anything like bi rail in Maya. I hope I didn't overlook it.
jason_iversen
Sept. 8, 2005 02:12:58
I assume you've thoroughly investigated the Rails SOP? You might look at the Sweep SOP and using two inputs on a Skin SOP.
What does Maya's bi-rail allow you to do?
rdms
Sept. 8, 2005 11:31:12
jason_iversen
I assume you've thoroughly investigated the Rails SOP? You might look at the Sweep SOP and using two inputs on a Skin SOP.
What does Maya's bi-rail allow you to do?
Maya's bi-rail allows you to place profile curve along 2 path curves. So, yes, the rail SOP would be the equivalent. An oldie but goodie
Cheers,
Rob
old_school
Sept. 14, 2005 09:10:06
Bi-rails allows you to take two profile curves and sweep-blend the two across the two rails.
Use the Skin SOP to do this. The first/left input to the Skin would be the start and end profiles. The two rail curves would go in to the right input.
The Skin SOP allows you to use more than two curves as well.
It is best to use the Skin SOP through the viewport at first. It inserts the requisite Reverse SOPs to get the orientation correct in to the Skin.
AndrewVK
Sept. 15, 2005 05:31:08
RFE for skin SOP:
Is it possible to maintain “G2 continuity” if:
1. Crossections - G2 compattible
2. Rails - lay on the same plane
Example:
http://www.cgtalk.ru/forum/attachment.php?attachmentid=3055 [cgtalk.ru]
old_school
Sept. 17, 2005 08:24:58
I see exactly what you mean.
I will submit the RFE (Request For Enhancement).
Even a Join, Stitch or Fillet operation won't get you what you want without changing the boundary significantly.