The Bricks VOP doesn't support this natively, however there are several ways, VOPs, native VEX or some simple modelling if you're scared of modifying the VEX shaders too much.
However, if you dive into the Bricks VOP you will see the component operations. Looking about, you'll see that BrickerVOP inside the BrickVOP outputs an s&t (texture coordinates) per tile. Use these in a ColorMap/TextureVOP and you'll see per-face mapping. Pretty easy.
Look at the attached image for how I did it in about 10 secs:
http://www.odforce.net/jason/brick_mod.jpg [
odforce.net]
http://www.odforce.net/jason/brick_mod_cu.jpg [
odforce.net]
The other method (emphasis on modeling instead of shader-writing) might be do create faces in the arrangement of your bricks and use simple texturemapping and “Face” mapping in the UVTextureSOP.
Enjoy,
Jason