so why does my asset needs to Compile shaders every time I run the game to test?
I can see that the assets in the HDA Sampler project don't do that
So what am I doing wrong? am I missing something?
Yeah, it's annoying. I wonder, are you using materials from Houdini or are you assigning your materials from in Unreal?
I want to get to the bottom of this problem, too.