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matthias_k
A simple pipe tool, maybe useful…
critics and suggestions are welcome
goldfarb
ha!
cool

any reason you didn't allow the user to optionally input a curve?
matthias_k
Many thanks for the hint :-)

I'll provide it in an update.
Hopefully I can provide then “nice” UVs, too.
goldfarb
Have a look at Kim Goossens' YouTube tutorials - there are some on creating procedural uv's

https://www.youtube.com/watch?v=VTNrT-sAVu0&list=PLShEm1_z6_cyBOAKQSH2ck-enGSnovMjD [youtube.com]
matthias_k
Have a look at Kim Goossens' YouTube tutorials - there are some on creating procedural uv's
:-)
Main problem is to distribute the pipe segment UVs on different “0…1” uv space patterns,
but I'll do my best to provide a useful result.
(And a helpfile in the tool, shame on me)

Here is a new version with external curve and external nulls.

Forgotten to say:
This tool is inspired by: https://www.sidefx.com/tutorials/point-beveling/ [sidefx.com]
matthias_k
New version, should be useful now :-)
UVs and Groups added…
Use “Render as Subdivision” for best results…
redaborchardt
Looks brilliant
goldfarb
nice work!
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