Learn how you can use PolyBevel on points to create essentially a fillet, on a curve, as well as beveling points on geometry (e.g. chamfer points). The option to bevel points was added in the 15.5.565 production build, so you should make sure that you are using at least this build version and onwards.

CREATED BY

SIDEFX

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX

COMMENTS

  • JohnDraisey 2 years, 11 months ago  | 

    Awesome tutorial! My coworker was about to build a whole scene worth of pipes in Maya until I showed him this video. Close call, haha.

Please log in to leave a comment.