Learn how you can use PolyBevel on points to create essentially a fillet, on a curve, as well as beveling points on geometry (e.g. chamfer points). The option to bevel points was added in the 15.5.565 production build, so you should make sure that you are using at least this build version and onwards.


  • JohnDraisey 1 year, 3 months ago  | 

    Awesome tutorial! My coworker was about to build a whole scene worth of pipes in Maya until I showed him this video. Close call, haha.

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