Hi guys
I tried houdini in unreal for the first time today, so Noob alert!
I would like to know if it is possible to use vertex colors to drive a shader on instances.
Let me try and explain what I'm doing:
I'm creating an environment made out of 3d pixels. Something between mindcraft and lego.
I do this by converting my environment to a vdb, then I use a points from volume sop, and copy my cube instance onto those points.
If I have color info on the points I used to copy with, is there a way I can read that color in unreal and apply it to the instances.
Also, is this the best way to do this kind of thing?
Thanks
Gerbrand