I have come to the conclusion that I don't know what I am doing wrong. Basically, I am following this video {https://vimeo.com/200486713 [vimeo.com]} to create a simple fracture sim and then want to export the RBD sim as a vertex texture for UE4. For some reason, the exported FBX is only 8kb and I can't import it into Unreal. Also, the baked textures look wrong too.
Downloaded the GDC2017_VertexAnimationTextures.zip and copied the nodes exactly and it still fails to export properly. If I open up the file provided by Luiz, I can export it fine there.
It would be really helpful if someone could look at my file and tell me what am I doing wrong.
Also, vertext_aniamtion_textures in H16 is a subnetwork and looks different than the videos. I can import the node from provided by Luiz but it still doesnt work.
Cheers.