Trying to emulate a SI state machine where if a particle is in a state it incrementally scales till it reaches its max size.
Upon entering a state in ICE I would use a linear interpolate to blend the current value with a percentage of the max value till it reached the max value.
I think I know how to do it in Houdini but nothing seems to work.
My wrangles don't seem to add to themselves
float mySize;
@mySize +=.01;
Maxes out at .01
trying the same in VOP I have the same problem where the variable seems to reset on each iteration instead of adding to itself. does anyone have an example I could peek at?
I get confused between when to use Bind, parameter, attribute, etc…
sincerely, still learning