anon_user_26926270
April 26, 2017 16:02:09
Hello everyone!
I'm still learning Houdini and do a lot of tutorials to find my way around.
I did this Game Tutor tutorial on a Houdini Terrain tool.
They used a “Edit” node and exposed it as “EditableNode” in the asset's type properties window.
I did the same thing (following the tutorial) but when i load my OTL in Unity, i don't get the green Painter Window in the Scene view.
Is there something i'm missing? Or did things change in the newest version?
I'm using Houdini 16 and Unity 5.6
Thanks for you help in advance!
Ken Xu
April 27, 2017 09:51:40
Could you upload your asset? We can take a quick look.
anon_user_26926270
April 28, 2017 02:50:11
Hello!
Sure thing! Thank you!
See attached file.
Is the OTL file all you need? (as i mentioned…still learning how this all works :-))
Thanks!
dpernuit
April 28, 2017 19:03:25
Hi,
Seems like your issue is to due to a regression in the plug-in with editable nodes and painting.
Expect a fix for this next week.
anon_user_26926270
May 2, 2017 06:24:39
Ah, ok - cool!
Do i need to download an update of Houdini Engine then?
dpernuit
May 2, 2017 10:04:05
Hi,
Yes, please install the latest daily Houdini (version 16.0.596) and reinstall the unity plug-in.
Painting with editable nodes should work fine with it.