dpernuit
@pande Not sure what you're trying to do here, are you trying to use one landscape with two materials assigned to it?
hi and thanks for repplying.
what i'm trying to do eventually, is assign materials to a mask in houdini (a houdini material or a unreal asset with the unreal_material node.. doesn't really matter) so that unreal reads that out. is that even possible?
i got it so far that when i load the .hda file in unreal, the height map gets a material assigned (this was by using the unreal_material node assigning a unreal material, so this part works for me haha)
my problem is this.
when i have 1 heightfield, and make a simple mask. i then make a copy of that mask and invert it. so i have 2 masks nodes next to each other. then i assign a unreal material asset with the unreal_material node to the mask.
the moment i use a heightfield layer to merge those 2 layers (i learned this is the way to merge 2 heightfield layers) the first heightfield material input overrides the second heightfield material input. so i end up both masks having the first material assigned to, also the mask and height layer get the material assigned to. when i choose the mask itself in the unreal_material node to assign the material to, no material at all gets assigned to it. i hope this is clear since i'm not at my pc itself so i cant upload a example file. but its just 6 nodes, 1 heightfield, then 2 masks left and right, with 2 unreal_material nodes, then merge them with the heightfield layer node.
would be so awesome if u can help me figure this out