apaza610
June 7, 2017 19:55:59
Hello again, I have a question please:
Given that Houdini generates the LayerInfo Objects for painting Landscapes Automatically but…..
…if we were doing it Manually UE4 gives 2 Options …:
1.- “No Weight Blend”
2.- “Weighted Blend”
¿Which option is the one generated by Houdini? ¿can Houdini change which one will be generated?
apaza610
June 8, 2017 12:07:59
As for the first answer: Looks like the one generated is the “Weighted Blend” or Normal one.
dpernuit
June 8, 2017 12:24:51
Hi,
You're right, the layers generated will all be “Weighted blend” (aka normal) ones…
For now, there is no way to change the type of layer generated by Houdini's heightfield mask, they will all be weighted blend.
dpernuit
Aug. 3, 2017 10:03:54
Hi,
There is now a way for you to decide what type of landscape layer will your heightfield map be converted to:
By default, all heightfields mask will be converted to Weight-blended landscape layers.
You can set which mask will be converted to non weight blended layers by adding a string primitive attribute named “unreal_landscape_layer_nonweightblended”.
Set that parameter value to the name of the masks you want to be non weight-blended, separated by space, for example “mask bedrock debris”
When importing your HDA in unreal, the generated layers will have the proper type.