Hi guys,
I'd like to get the motion vector pass from a pyro simulation in orther to use it into Unreal Engine for real time slowmo scenes. Do you know how to achieve it in Houdini?
I paste a reference link to show you better what I mean:
http://www.klemenlozar.com/frame-blending-with-motion-vectors/#more-1772 [www.klemenlozar.com]
Thank you for your help!
Antonio