(Houdini 16.0.666 and UE4.16)
I have a procedure that manipulates/generates a landscape and some geo based on curve (and landscape) input. When I connect curves (standard Unreal splines wrapped in blueprints) to the HDA and turn off cooking on parameter change, I still get major lags when I edit these input curves. This is terrible for the workflow.
When a curve is connected to the input and I scale a point on the curve in UE4 the lag will cause the gizmo to get stuck for a bit every few seconds. This makes proper editing of UE4 splines very tedious and very unpleasant. A curve that is not connected to an HDA does not have such a problem. Note that the computer is a fairly powerful one. So I think that a big part of the Houdini procedure cooks on parameter change even though cooking on parameter change is turned off.
Has anybody else observed this kind of behavior? Is this a known issue? Might this be fixed in newer Houdini Engine version?