Hi Guys;
I am trying to figure out a few kinks on a rig I am working.
I have a rig in Houdini with pyro that works just fine with colliders etc in Houdini and in Maya through Maya Engine.
Houdini 15.5 and 16 and Maya 2015
The Problem is when I cache out maya fluids cache and load back in the cache, i cannot see the velocity field. I will be also needing custom fields like rest, so Maya fluids has color field that can be cached out, so regarding these I have a few questions.
My other problem is the scale, by default fluid container size is set to 1 and its transform is scaled instead it also get transforms, this becomes a problem for some of our tools, voxel position is wrong in objectspace. Was this an intended design ?
Before my output node,
Do I have to rename vel to velocity, or engine fluid will do the conversion?
What workflow would you suggest to pass through the rest field, i currently rename it to color as maya fluids have color caching, so i was thinking to replace that since thats a vector too.
thanks