After exporting my hda to Maya I'm getting errors with the generated mesh (this also happens when the mesh is exported from Houdini as FBX).
The error from the Houdini Engine in Mays is like this:
// Warning: Attempted to create 42 polygons, but only 40 polygons were created. //
// Warning: Attempted to create 244 face-vertices, but only 160 face-vertices were created. //
// Warning: This likely means that the Houdini Digital Asset is outputting bad geometry that Maya cannot handle. As a result, other attributes (such as UVs and color sets) cannot be transferred. //
The error from the FBX import is a bit more helpful:
The plug-in has detected mesh nodes containing polygons with overlapping vertices.
My Houdini asset is very simple, it consists of points, extruded surface and some polybevels.
Any pointers to a fix that produces clean geometry are highly appreciated.
Thanks
Paul