I have a slope where I want to create an angled collison box. I am using same technique for a flat floor where I create a collision box that lies on the floor and is 20 units thick below the plane of the floor. I am trying to do the same thing but on an angled floor. When I create static mesh in unreal the collision mesh is created but the rotation is not there and the size is encompassing the entire slope in a square. Not what I want.
I have included a digital asset that can toggle between the working example flat floor versus the incorrect slope version to demonstrate the issue. Also including image showing the incorrect collision mesh (green) and what I expected to be generated (red). Excuse my crappy programmer art.
thanks.