Lets say I have a digital asset for a wall for unreal. I have a few parameters available for changing the size and stuff.
If I know I need to generate 100 different variations of those parameters for a modular system, is there a way to script baking all of them with one button click. So if I have to change my base asset I do not have to create all my variations one by one in the editor?
Are there existing methods to deal with this type of workflow?
Thanks.