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Full Version: Aligning splat maps to landscape
Root » Houdini Engine for Unreal » Aligning splat maps to landscape
Simon van de Lagemaat2
I've got a terrain hda properly importing but I'm having trouble aligning the feature maps I've saved out as separate images. The terrain is the suggested resolution of 4033x4033. What is the proper method for scaling and/or rotating the landscape coords?

It would be cool to expand the docs a little with proper step by step best practices.

edit: looks like you need to make sure the resolution matches those odd ones given in the docs and the textures need to be rotated 90 degrees in the landscape coordinate node. I may try transforming the landscape in the HDA 90 deg instead to see if that preps it properly, not sure if landscape coords in Houdini are world or local.
askingart87
Hi,
Did you just import the hda file into UE4 which export from houdini. I don't know how to control all the layer mask
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