I have been talking to SideFX support about some questions I have and was told to ask here in the forums. So here goes, if any Houdini/UE4 Guru can help.. LOL
I want to know if I created a terrain in Houdini which has tools which are volume (voxel) based, can I use the Houdini Engine within UE4 at runtime, so that the player can dig holes and tunnels into the terrain.. Basically voxel based..
Also would there be blue prints with the Houdini Engine to help with this or would I have to make my own or use code in VS?
Ok thats it, hope someone can let me know if this can be done with Houdini and if so I am also on board

Thanks…
Steve