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Fest
Hi,

We have a terrain setup with some brushpainting for masks/heightfield editing. I d like to have control over the gridspacing in unreal for performance reasons. For shure the brushstrokes get messed up without recaching when i change the spacing upstream. Unfortunately recachig of the paintnodes does not seem to work in unreal. Should we avoid brushes in an terrain asset for realtime in general ? Is there a way to get the recaching work in unreal?

Many thanks

Lucas
Fest
SOLVED:

For everyone interested. There is a checkbox in the heightfield sop called “live application”.It prevents the SOP caching the strokes and keeps them “live” when changes happen upstream.

cheers
Mary537
Hi, I'm trying to do something similar to yours, but I can't do it and use Sop. Could you send me an example to understand, please?
Thank you a lot.
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