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chrishebert
Here's the first round [sidefx.co] of the sessions given at last week's Game Developer Conference in San Francisco - including:

1) Creating Real-Time Oceans for Call of Duty: WWII - by Matt Vitalone

2) Creativity of Rules and Patterns - by Anastasia Opara

3) Procedural Tools for Building VR worlds - by Mike Murdock

4) Generating HeightField Terrain Textures in Houdini - by Alex Dracott

5) Procedural Game Content Workflows in Houdini, Houdini Engine, and Unity - by Kenny Lammers


More to come soon…
chrishebert
Almost all of the GDC presentations are posted now… (Scott Keating's session coming soon!)

6) High Quality Integrated Workflows Made Easy - by Mike Lyndon

7) Automated Photogrammetry To Game Res Pipeline - by Luiz Kruel

8) Game Development Tips and Tricks - by Luiz Kruel

9) Texturing using Quixel Megascans - by Luiz Kruel

10) Houdini Foundations - by Robert Magee

11) Cinematic VR: Immersive Storytelling with Houdini - by New Reality Co

12) Building Terrains - by Ari Danesh

13) Game Development Made Easy Using Houdini - by Paul Ambrosiussen

14) Houdini Engine for Autodesk Maya & 3DS Max - by Robert Magee

LINK [sidefx.co]
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