Here's the first round [sidefx.co] of the sessions given at last week's Game Developer Conference in San Francisco - including:
1) Creating Real-Time Oceans for Call of Duty: WWII - by Matt Vitalone
2) Creativity of Rules and Patterns - by Anastasia Opara
3) Procedural Tools for Building VR worlds - by Mike Murdock
4) Generating HeightField Terrain Textures in Houdini - by Alex Dracott
5) Procedural Game Content Workflows in Houdini, Houdini Engine, and Unity - by Kenny Lammers
More to come soon…