Hi, I am currently using this tutorial
https://www.youtube.com/watch?v=zGmElCpxZnk [www.youtube.com]
as a guide to export FLIP sim's from Houdini to ue4.
I am currently having issues with the Cache/Export. I am able to export the sim at .75 density
but .01 still hasn't finished in over 20 hours. My machine has a gtx980TI and 64GB ram.
I am new to Houdini so any help here would be greatly appreciated.
main points of confusion are..
1. There seems to be several ways to cache a flip simulation from Houdini, is the way shown in this tutorial the best option?
2. Do I have to mesh the particle sim before I render?
3. Where exactly do I control the resolution of the final export
4. Is there a way to see how long the final render will take? Right now I can only see the time passed since the render was kicked off.
thanks!