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lkruel
Hello Everyone

Thank you for your interest in the Game Development Toolset. Your feedback has been great and we are working on making things slightly more transparent, hopefully to make your experience better.

A couple of things that we will be implementing are regular releases every month, as well as release notes for what has changed. We understand that there are a lot of tools now, and it can be hard to know what they all do.

Feel free to ping us with any questions and we'll do our best to address your needs.

Release 1.10 Development Branch

- Consistent Namespaces, Tab Menu Entries, Input Labeling and other HDA improvements
We've built smoketests to ensure that all of the Tools are using the gamedev namespace are properly named and versioned. We will continue to add more tests to ensure a high quality of the tools

- Games Baker now can handle Alpha
An additional option has been added to the Games Baker and Simpler Baker. Note that this tool will has some speed improvements on the backlog

- Games Updater is now split from rest of tools
In order to keep a consistent version of the updater, it is going to be built into Houdini, instead of deployed with the games tools every version.

- Auto UV Node Refactoring
Large rework of the AutoUV node. Removed the Axis Aligned option and added the ability to Merge Small Islands as described in our GDC presentation

- VoxelMesh SOP bounding box relative feature
In object with multiple pieces, the resolution of the voxels will be based on its relative bounding boxes.

- Static Fracture Export Updates
Several updates, including the ability to support non packed primitive chunks

- We now have Unity shader examples for MotionVector and Texturesheets
https://github.com/sideeffects/GameDevelopmentToolset/blob/Development/unity/shaders/ShaderFunctionsExamples.shader [github.com]

- Also added the Remove Inside Faces HDA Based on customer requests

Among several other improvements.

We'll do our best to keep these regular and the release notes accurate.
anon_user_58123709
Hi,

i thought the examples you guys put together for GDC were great and to me it felt like Houdini for Games got a lot publicity because of this! Really nice!
I really hope this leads to more and more people picking up Houdini for their game stuff!
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