Hi, i made a very simple floor generator HDA. It works fine in houdini itself but when i import it to UE4 it instantly crashes unreal when i drag it to viewport. I made some trial and errors and problem is my object_merge node's parameter name. If i write “Curve Input” it crashes the unreal but if i just change name to something else doesnt involve word “curve”
for example just “Input” than it works. My other assets has exacly same name “Curve Input” and they work fine, only difference is floor generator asset uses closed curve ofc to generate surface. Is this a bug or am i doing something wrong?