Hey Guys,
i do not have a specific problem at hand. I was just watching the Death Stranding Trailer from E3 and there is one scene, where the main character passes by a waterfall. (ca. 1:30)
https://youtu.be/rP3UngLFou4 [youtu.be]
I think it looks really nice and other games had great looking waterfalls as well, for example Uncharted 4!
Anyway, i was just thinking about how you would go about getting a waterfall sim from Houdini into your game engine.
Would it be done with flowmaps like rivers?
Or another method?
One thing i think that is crucial, is to really ad a sense of depth to the waterfall!
Any ideas would be very welcome. As mentioned it is not something i am trying to do now, just more of a thought process!
All the best!