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anon_user_58123709
Hey Guys,

i do not have a specific problem at hand. I was just watching the Death Stranding Trailer from E3 and there is one scene, where the main character passes by a waterfall. (ca. 1:30)

https://youtu.be/rP3UngLFou4 [youtu.be]

I think it looks really nice and other games had great looking waterfalls as well, for example Uncharted 4!

Anyway, i was just thinking about how you would go about getting a waterfall sim from Houdini into your game engine.
Would it be done with flowmaps like rivers?
Or another method?

One thing i think that is crucial, is to really ad a sense of depth to the waterfall!

Any ideas would be very welcome. As mentioned it is not something i am trying to do now, just more of a thought process!

All the best!
lkruel
The 2 main methods would be either flow maps (you can use the flowmap tools to convert a flip sim to a flow map) https://vimeo.com/200092037 [vimeo.com]

Or using the Vertex Animation Textures (probably for smaller cases)

My recommendation would be to do a flip simulation and then use the flowmap tools to convert it to a mesh with scrolling textures.
anon_user_58123709
Hi Luiz and thank you for addressing this.
Happy to her that flowmaps would be a method since there is some info on them out there.

I just needed make sure there are no other preferred methods i did not know about.

I might follow up on this with my own results after some experimentation.
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