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Chris Dunham
Hey all,

so I'm working using the gamedev toolset, and made sure to update using the button inside Houdini.

I'm finding my flowmaps to be quite strange, If I put down a create flowmap node, set the values to 0 so no flow. Then convert to colour and export to unreal, I get constant movement in what looks like two equal axis/direction, but surely the flow should be 0 and theirfore 0 movement,

Looking into the tool it seems both x/y in Houdini are always set to the value of 0.5 when converting into a colour which I don't understand why,

If anyone could explain what reason this happens or why, or if this is actually a problem anyone else has faced?

On all tutorials Ive watched they don't seem to have any issues

Thanks
Chris
mikelyndon-sesi
Hey Chris,

I've replicated your setup and it seems to be okay. So a couple of questions.
Have you installed the latest version of the gamedev tools?
What image format are you exporting the flowmap as? Some image files have a built in colour space which can offset the values.
Does your object have uv's? We convert the velocity from world to uv space.

If you're setting the velocity to 0 then x and y would 0.5 because that's the centre value. The shader expands 0 - 1 values to -1 and 1. So 0.5 would convert to 0.

Mike
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