Hey all,
so I'm working using the gamedev toolset, and made sure to update using the button inside Houdini.
I'm finding my flowmaps to be quite strange, If I put down a create flowmap node, set the values to 0 so no flow. Then convert to colour and export to unreal, I get constant movement in what looks like two equal axis/direction, but surely the flow should be 0 and theirfore 0 movement,
Looking into the tool it seems both x/y in Houdini are always set to the value of 0.5 when converting into a colour which I don't understand why,
If anyone could explain what reason this happens or why, or if this is actually a problem anyone else has faced?
On all tutorials Ive watched they don't seem to have any issues
Thanks
Chris