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NotSure
Hey folks, I've followed Luis's tutorial and looked at the scene file, but every time I export vertex animation textures from Houdini, it only shows up as triangles. Any ideas?
Ambrosiussen
Hi,

Since you're seeing triangles I'm assuming you used the Fluid Export mode?
In order for your animation to appear, be sure to apply the FLUID shader, with your rendered texture.
Watch 1:55 onwards: https://vimeo.com/207832662 [vimeo.com]

Paul
NotSure
Thanks for the reply and sorry for my delay(I forgot I had posted this)
Yes it's a fluid sim. I loaded up the GDC2017 project and simply exchanged the color and position textures and mesh.
Could it be my Houdini pyro sim?
NotSure
Hey following up on this as I started a project that utilizes this feature. I have the correct shader on export from Houdini and made sure high precision uv's were checked on the mesh within unreal. but i still see triangles. Anyone else experienced this and know how to help? thanks again!
NotSure
I think I figured it out. In the material instance, I had one extra frame under “number of frames”
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