Hi, I am trying to get some fluid sims in Unreal and some are working, some aren't. So I can't figure out where the difference between the files is. There are 2 problem:
1. The loop of the fluid looks broken, in the middle of the sim there's a frame skip of sorts that I don't know why it's happening.
2. The file in Unreal is flat.
Here's the hip scene and some gifs to show the problems:
Houdini [i.gyazo.com]
Unreal [i.gyazo.com]
Any advice to solve this will be a great help! So far pyro seems to be doing well with the loop.