Hey guys! I am recording those as we speak.
Here's my take on what's to come first week of September of recordings on the topic:
- Intro to shading, light setup, procedural building of materials.
- No-UV approach with triplanar setups; setting up normals and displacement.
- Building custom materials using Mantra built-in noises, simple noise and colour math within Mantra, ramps, colorization of greyscale information.
- Bevel shader, AO shader, curvature at rendertime and using other nodes to build materials
I expect those to be free, distributed on YT (maybe on udemy as well, if some one prefers that). Let me know if you need something particular, I'll try to squeeze suggestions into a series of educational videos.
ps - H16.5, /mat context in case anyone was wondering