Hello there..
How would I go about turning a NURBS curve into a softbody-like string in which the end of the curve will lag behind.
Im trying to use this curve to drive the position of some bones. Those bones will drive the deformation on the antlerns of a character.
I want to ge the secondary motion for free..
i tried using chops. I loaded the curve points through a geometry chop. Then I pluged it into a lag chop with expresions on the lag and overshoot… something like ($C/$NC) / 10 so that the points will get more lag/overshoot as they got away from the first point.
I then moved that info back to the object with a chanel sop.
It almost worked…. but not quite… could someone please help me.. im going mad here..hehe
Cheers
Rudy