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Full Version: Scatter node generate different position in Unity
Root » Houdini Engine for Unity » Scatter node generate different position in Unity
Liming
Hi

I am learn Houdini terrain workflow.

I import “Snow Terrain” digital asset into Unity.

It's downloaded from this link.
https://www.orbolt.com/asset/tulsi::Snow_Terrain

However I found there is some position offset between trees and terrain, any reason?
Image Not Found
seelan
It is a bug with applying transform to the generated gameobject. Will be fixed in the next daily build.
Liming
Thanks, it works in 16.5.652
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