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Full Version: Feeding game objects into HDA
Root » Houdini Engine for Unity » Feeding game objects into HDA
esvil
Hello!

I am working on a tool for use in Unity. At the moment i'm using a file node as the input for the tool, that I've exposed into a parameter. But ideally, I would want that in Unity, I can just drag and drog a game object into the input, and not load an externel FBX to it. I know nothing about code, could anyone ‘dumb’ this down for me, and what I would need to do to accomplish that ?
esvil
Also, when said object is baked, how do I make it so each piece is a separate game object? For some more context, I want to make a tool to destroy meshes in Unity, but when said mesh is in pieces, each piece needs to be its own game object.
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