Hello,
I apologize if this is a dumb noob question. I couldn't find any info about this specific issue no matter where I search.
I can't seem to find a way to set keyframes and thus animate published parameters of HDA's with Houdini Engine in Unity.
I am however able to animate non-custom/published standard parameters just fine.
Am I missing something or is this a limitation of the Houdini Engine plugin???