Hi, (newbie here so this may be a silly question)
I've been spending a lot of time playing with the RBDFracture / RBDDirector and RBDSolver nodes from the GameToolset and by chaining 4/5 RBD Director I've been able to generate a nice desctruction animation for an asset that I've integrated into unreal. Now I'm working on getting my materials right in Houdini and do a Mantra render of my sequence.
The probleme I have right is that sometime, the RBD Director seems not be doing anything. For example, I' ll play my sequence an nothing happens, no forces applied, no fracture, anyhting (all nodes are enabled and I'm displaying the final RBD Solver node). Then I'll simply go back to any RBD Director that has a bounding object attached and check the “Visualize->Visualize Active” option and then sudently, all the physics starts working again… If I re-uncheck it, it stops working again.
So I have two questions:
* Is this the intended behaviour? Seems very weird that something labeled as visualise would actually “enable” something
* Am I suppose to do my render like that using the Packed primitives output of the Fracture or should I be using the render primitives output (which I have no clue on how to use…)
Any help greatly appreciated!