montana2008
Dec. 13, 2018 10:59:37
Hi, I cant seem to transfer my HDA terrain asset to unreal with layers. I added a time node after the erode node and set it to frame 22 but the layers dont come up within unreal. i uploaded my scene incase somebody can help.
any ideas?
all the best Montana
dpernuit
Dec. 14, 2018 12:47:14
Hi,
Your timeshift node is still link to the current frame ($F), which is always set to 1 in Houdini Engine.
Simply cltr+click on the frame parameter to remove the frame ref and set that parameter to 22.
Also, with H17, timeshift nodes arent required anymore to get erosion working, you can use the erode node's “freeze at frame” parameter instead.
dpernuit
Dec. 14, 2018 12:49:37
Here's what you should get when importing your HDA with the frame parameter properly set
montana2008
Dec. 22, 2018 09:30:31
thanks for the reply/help, i got rid of my timeshift node and used the “freeze at frame” parameter instead as you suggested.
I got this in unreal after import, i dont seem to have the RGB boxes like in your screen shot, is this correct?
dpernuit
Dec. 22, 2018 12:56:37
Hi,
That's normal, they only appear in layer debug mode.
Seems to be good.