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Full Version: Moving input object doesnt recook the asset
Root » Houdini Engine for Unity » Moving input object doesnt recook the asset
kustaa
Hi,
i have fairly simple houdini asset in unity that generates new geo based on input geo from unity.
It works nicely but i have to manually click the recook to update the assets output after moving the input object. Is there a way to force update on transform change? Having “transform change triggers cooks” doesnt help it.
Also changing one of the exposed parameters makes the asset recook.
Im using Houdini 16.5.536 and Unity 2018.3.0f2 on Windows.

Thanks!
Kustaa
kustaa
Is this expected behaviour or am i doing something wrong?
K
seelan
Actually, you'll also need to turn on ‘Transform Change Triggers Cook’ in the HoudiniEngine > Plugin Settings window as well. So both asset level settings, and global plugin settings should have ‘Transform Change Triggers Cook’ enabled.

I'll correct this by always having the global plugin settings enabled, but leaving the asset level disabled.
kustaa
This solves it, thank you!
K
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