Hello everybody
I'm a maya user, actually from beta 7 since i was working at Alias Wavefront. It has been hard to ditch maya for another software but we pushed the limits of maya and it crashed to many times that we can live with it. So we decided to switch to Houdini.
Actually i'm trying to get along with Houdini for quite a while but every time i'm starting to play around i have to translate all maya comands into houdini - and for sure that it's bad cause i'm always ending by freezing or crashing houdini.
A while ago when we bought XSI i bought also from 3dtutorial.com a video for Maya to XSI explaining how to “translate” each maya concept and workflow to xsi workflow. That tutorial was great since it allowed me to jump on XSI without wasting time wondering why does it do it this way or that way.
I'm looking for something similar to make the transition from maya to houdini.
Is there a Houdini for MayaUsers tutorial?
I'm doing 3d and compositing for the last 10 years using Alias and Wavefront products so i know a thing or 2 about this.
But i really want to understand the houdini paradigm. I watched Garman's Gnomon DVD, it was great but when i tried making a curve and tried adding a point i end up searching the help with no sucess. And i'm sure it's not houdini it's just the way i'm used to think.
I really think Houdini it's the software to use for vfx work and i'm ready to ditch maya completely. Compared to Houdini Maya looks like a broken toy. And i should know a thing or two about this cause i used to work at Alias Wavefront as an Support Application Engineer.
How should i approach this roadtrip?