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Full Version: How to keep quads?
Root » Houdini Engine for Unity » How to keep quads?
tjung72
Hello,

I was wondering if there is an option when an poly asset is brought into Unity, for it to NOT automatically triangulate in Unity. We have a quad poly asset that needs to be kept in quads for certain proprietary features for it to work in Unity. Thank you
seelan
There isn't an easy way to generate quads unfortunately. You can submit an RFE for this if you like.
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