Hi all,
Have started to play with VAT and Unity lately with the followings,
Houdini 17.0.459
GameDev Tools 1.110
Unity 2018.3.0f2
It looks like it is working to a certain point, but I am suspecting the vertex_rigid_body_shader from git and/or rotation exporting was having issues.
It appears as if the pivot is wrong.
I have tried the look at the original vertex_animation_examples.unitypackage. But the rigid body fracture part doesn't seems to be having the right resources (missing baked pos/rot textures), while others (fluids etc) appears to be working.
Here I have attached my unity project assets folder and the hip file. Anyone can help to take a look?
Thanks!