ankoro
Jan. 23, 2019 21:45:19
I want to output rigid's vartex animation texture and let it play with unreal engine,
The position is slightly off and does not match the preview of houdini.
It is in a state that does not fit each little.
Reading procedure
Read fbx data and rot, position map.
↓
Each texture is vectorDisplacement
↓
Read rigid code into material and connect each.
At this time tangent space normal is off
↓
Create a material instace and connect each map and material.
Combine the setting of each Bounding and Number Of Frame with houdini.
↓
Turn on Use Full Precision UVs of mesh read by FBX
Make Vertex Color Import Option Replace
↓
Assign material to mesh
Is there anything else I need to set? What?
mikelyndon-sesi
Jan. 25, 2019 13:45:55
Have you set the texture filter to “point”?
ankoro
Jan. 30, 2019 04:58:08
Hi mikelyndon-sesi
Thanks for the reply.
What is exture filter? In the texture parameters read into the unreal engine,
Is it the Filter item on the texture tab? What?
It seems there are no alternatives for point …
Could you tell me which parameter? What?
ver uses 14.7.2
mikelyndon-sesi
Jan. 31, 2019 11:57:31
Sorry. I meant “nearest”. It's in the details panel of the texture in UE4.
ankoro
Feb. 4, 2019 01:20:39
Thank you mikelyndon-sesi
I changed it to nearest, but the result did not change.
I think that perhaps there is a problem with the output map.
Try changing the version of Game Dev Tools and try again.
Thank you
mikelyndon-sesi
Feb. 5, 2019 09:36:15
Can you share your hip file so I can reproduce the problem on my side?
Mike
Seaton
May 23, 2019 01:43:25
Same issue here! I am using Houdini 17.5, Game Development Toolset 1.163 and UE 4.22.

I find that BBOX MAX 1 and BBOX MIN 1 are always 0 even the ground plane under 0.


Even a very simple scene, I still can't get an expected result. Can you make an online document for VAT so we can review step by step?
mikelyndon-sesi
May 23, 2019 09:53:08
Seaton, I've responded in the other thread you posted in - it was an issue with the script that sets the bbox min and max values.