Hi-
I’m a VFX Sup coming from a Non-gaming perspective and I’ve got to say there are a lot of really inspirational tools here.
One of these is MapBox.
I can see this helpful for roughly sketching shooting locations, etc.
I built a template based on MapBox and was curious if I could get some feedback on how to approach some things. I’m coming from a Flame background, so apologies if some of these questions are basic and mundane.
So I’ve created a heroFrame and promoted it so that you can enter latLong, zoom and tile offset in it and then inside the sop it’ll generate the rings around the Hero.
Questions:
1- Currently, I need to go in and download each texture map individually and manually. Is there a way for automating this?
2- Similarly, for exporting the FBX for each, is there a way to automate? Unlike loading the textures, I can select them all and hit render and then go away for awhile, but looking for an elegant solve so that avoids manually selecting. This one is less problematic than loading the textures.
3- Currently I am offsetting the tiles manually, tho they are linked thru the rings w expressions. Is there a known offset based on zoom? I’m guessing it’d change relative to it’s position on the globe, but would be mighty handy if someone had insight on how to calculate.
4- I’m looking for a way to auto-align the height of the tiles. I’m guessing that it’ll be a vex solution measuring the height of the points in the corners of the tiles? Any insight would be much appreciated.
5- Lastly, I’ve tried using the GameDev_gameRes sop to make lighter versions of FBX after the hiRes is generated. Although it creates the AO and normals fine, the baseColor always comes out black so I use the orig texture I downloaded from mapBox. Any idea what I’m missing?
Here’s a link to my WIP setups:
https://www.dropbox.com/sh/ourt5148xfug9j4/AAAc5J-kuMfVpatJxuaq4sEfa?dl=0 [www.dropbox.com]
I’ve created them so it’ll auto create directories for the geo and textures based on the name of the file, so choosing a new location would mean changing latLong, changing name of setup to match, and then downloading textures and generating the FBXs.
Any suggests on how to approach better would be much appreciated.
Thx for the time and the cool tools you guys are developing.
Cheers-
Andy D.
www.imag4media.com