inversionstudio
Hi there, could someone elaborate on this, as I am getting the same errors from substance painter and the udims are not overlapping as they were done procedurally with houdini 18.5 and the mesh seems to open in other applications.
SP error:
Errors have been found while splitting meshes per UDIM tile:
Mesh 'ship_aa_FINAL_EXPORT' has a face spanning across multiple tiles: UV Tile 2, 1 (UDIM 1013) with vertex at U=3.2322, V=1.38228
Is there a way to scale each udim tile locally?....this is my last option tbh. I dont want to go in and manually select all the uv's for each tile and then scale down using uvedit node as I might miss out some uv islands. Is there a way to sale udim tiles within houdini procedurally?
Thanks
I had this issue trying to export terrain mesh to Substance.
Some stuff said on Substance forum -
It seems like some of your UVs overlap some tiles boundaries, which is forbidden, per the log:
Errors have been found while splitting meshes per UDIM tile
turns out one UV was ever so slightly over the UV grid.
Wasn't sure exactly what this meant, but could see it was some sort of uv overlap error.
Terrain segment set to 2x2 tiles.
Output tiles wrong - need to be rotated - rotate with uv texture.
Then double uv scale and move up to be in correct area for UDIM tiles.