Hi,
I was wondering how can I have multiple meshes in one digital asset in Unity ?
For example, I made an asset with 4 planes (see attachment). I'd like to have them separated (2 groups of 2) once in Unity but Unity merges them into one single mesh.
I tried putting them into groups, having different UVs or different materials but that doesn't work. So what's the logic to separate those meshes ?
Maybe this is a stupid question, but I've been looking for days without finding an answer on SideFx or on any other website.
Thanks in advance if anyone has an idea