Hi guys!
From Unity, I'm trying to access a HEU_inputNode's objects' transform Offset. However, they seems to be private inside of HEU_InputNode.
I'm doing this as I'm using a dump to transfert matrices along with many custom attributes from Houdini to Unity, but I still want to use the transform Offset feature from the component UI.
I may be able to access them via HEU_InputNode._uiCache, but this seems hackish and unstable.
Is there a way to do it that I didn't spot ?