Hi,
I ran across an “interesting” problem whilst exporting a fractured geo from Houdini to Maya as an alembic.
When I fracture the geo into 150 pieces, the alembic takes 11 seconds to load into Maya.
However when I fracture it into 675 pieces, the alembic takes 3 minutes to load into Maya.
If I fracture it into a very high number, Maya just hangs when I try to load the alembic.
Is this a Maya or Houdini issue??
I'm exporting with the build Hierarchy checked and packed transform set to transform geometry, which gives me separate objects with transforms in Maya.
It looks like setting Face sets to “No Face Sets” in the alembic rop may help this but I'm still working on this, and I don't even know what a face set is…
I've attached the alembic files if anybody wants to check them out!
Eric